#ifndef TREE_SITTER_API_H_
#define TREE_SITTER_API_H_

#ifndef TREE_SITTER_HIDE_SYMBOLS
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC visibility push(default)
#endif
#endif

#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>

#ifdef __cplusplus
extern "C" {
#endif

/****************************/
/* Section - ABI Versioning */
/****************************/

/**
 * The latest ABI version that is supported by the current version of the
 * library. When Languages are generated by the Tree-sitter CLI, they are
 * assigned an ABI version number that corresponds to the current CLI version.
 * The Tree-sitter library is generally backwards-compatible with languages
 * generated using older CLI versions, but is not forwards-compatible.
 */
#define TREE_SITTER_LANGUAGE_VERSION 15

/**
 * The earliest ABI version that is supported by the current version of the
 * library.
 */
#define TREE_SITTER_MIN_COMPATIBLE_LANGUAGE_VERSION 13

/*******************/
/* Section - Types */
/*******************/

typedef uint16_t TSStateId;
typedef uint16_t TSSymbol;
typedef uint16_t TSFieldId;
typedef struct TSLanguage TSLanguage;
typedef struct TSParser TSParser;
typedef struct TSTree TSTree;
typedef struct TSQuery TSQuery;
typedef struct TSQueryCursor TSQueryCursor;
typedef struct TSLookaheadIterator TSLookaheadIterator;

// This function signature reads one code point from the given string,
// returning the number of bytes consumed. It should write the code point
// to the `code_point` pointer, or write -1 if the input is invalid.
typedef uint32_t (*TSDecodeFunction)(
  const uint8_t *string,
  uint32_t length,
  int32_t *code_point
);

// Deprecated alias to be removed in ABI 16
typedef TSDecodeFunction DecodeFunction;

typedef enum TSInputEncoding {
  TSInputEncodingUTF8,
  TSInputEncodingUTF16LE,
  TSInputEncodingUTF16BE,
  TSInputEncodingCustom
} TSInputEncoding;

typedef enum TSSymbolType {
  TSSymbolTypeRegular,
  TSSymbolTypeAnonymous,
  TSSymbolTypeSupertype,
  TSSymbolTypeAuxiliary,
} TSSymbolType;

typedef struct TSPoint {
  uint32_t row;
  uint32_t column;
} TSPoint;

typedef struct TSRange {
  TSPoint start_point;
  TSPoint end_point;
  uint32_t start_byte;
  uint32_t end_byte;
} TSRange;

typedef struct TSInput {
  void *payload;
  const char *(*read)(void *payload, uint32_t byte_index, TSPoint position, uint32_t *bytes_read);
  TSInputEncoding encoding;
  TSDecodeFunction decode;
} TSInput;

typedef struct TSParseState {
  void *payload;
  uint32_t current_byte_offset;
  bool has_error;
} TSParseState;

typedef struct TSParseOptions {
  void *payload;
  bool (*progress_callback)(TSParseState *state);
} TSParseOptions;

typedef enum TSLogType {
  TSLogTypeParse,
  TSLogTypeLex,
} TSLogType;

typedef struct TSLogger {
  void *payload;
  void (*log)(void *payload, TSLogType log_type, const char *buffer);
} TSLogger;

typedef struct TSInputEdit {
  uint32_t start_byte;
  uint32_t old_end_byte;
  uint32_t new_end_byte;
  TSPoint start_point;
  TSPoint old_end_point;
  TSPoint new_end_point;
} TSInputEdit;

typedef struct TSNode {
  uint32_t context[4];
  const void *id;
  const TSTree *tree;
} TSNode;

typedef struct TSTreeCursor {
  const void *tree;
  const void *id;
  uint32_t context[3];
} TSTreeCursor;

typedef struct TSQueryCapture {
  TSNode node;
  uint32_t index;
} TSQueryCapture;

typedef enum TSQuantifier {
  TSQuantifierZero = 0, // must match the array initialization value
  TSQuantifierZeroOrOne,
  TSQuantifierZeroOrMore,
  TSQuantifierOne,
  TSQuantifierOneOrMore,
} TSQuantifier;

typedef struct TSQueryMatch {
  uint32_t id;
  uint16_t pattern_index;
  uint16_t capture_count;
  const TSQueryCapture *captures;
} TSQueryMatch;

typedef enum TSQueryPredicateStepType {
  TSQueryPredicateStepTypeDone,
  TSQueryPredicateStepTypeCapture,
  TSQueryPredicateStepTypeString,
} TSQueryPredicateStepType;

typedef struct TSQueryPredicateStep {
  TSQueryPredicateStepType type;
  uint32_t value_id;
} TSQueryPredicateStep;

typedef enum TSQueryError {
  TSQueryErrorNone = 0,
  TSQueryErrorSyntax,
  TSQueryErrorNodeType,
  TSQueryErrorField,
  TSQueryErrorCapture,
  TSQueryErrorStructure,
  TSQueryErrorLanguage,
} TSQueryError;

typedef struct TSQueryCursorState {
  void *payload;
  uint32_t current_byte_offset;
} TSQueryCursorState;

typedef struct TSQueryCursorOptions {
  void *payload;
  bool (*progress_callback)(TSQueryCursorState *state);
} TSQueryCursorOptions;

/**
 * The metadata associated with a language.
 *
 * Currently, this metadata can be used to check the [Semantic Version](https://semver.org/)
 * of the language. This version information should be used to signal if a given parser might
 * be incompatible with existing queries when upgrading between major versions, or minor versions
 * if it's in zerover.
 */
typedef struct TSLanguageMetadata {
  uint8_t major_version;
  uint8_t minor_version;
  uint8_t patch_version;
} TSLanguageMetadata;

/********************/
/* Section - Parser */
/********************/

/**
 * Create a new parser.
 */
TSParser *ts_parser_new(void);

/**
 * Delete the parser, freeing all of the memory that it used.
 */
void ts_parser_delete(TSParser *self);

/**
 * Get the parser's current language.
 */
const TSLanguage *ts_parser_language(const TSParser *self);

/**
 * Set the language that the parser should use for parsing.
 *
 * Returns a boolean indicating whether or not the language was successfully
 * assigned. True means assignment succeeded. False means there was a version
 * mismatch: the language was generated with an incompatible version of the
 * Tree-sitter CLI. Check the language's ABI version using [`ts_language_abi_version`]
 * and compare it to this library's [`TREE_SITTER_LANGUAGE_VERSION`] and
 * [`TREE_SITTER_MIN_COMPATIBLE_LANGUAGE_VERSION`] constants.
 */
bool ts_parser_set_language(TSParser *self, const TSLanguage *language);

/**
 * Set the ranges of text that the parser should include when parsing.
 *
 * By default, the parser will always include entire documents. This function
 * allows you to parse only a *portion* of a document but still return a syntax
 * tree whose ranges match up with the document as a whole. You can also pass
 * multiple disjoint ranges.
 *
 * The second and third parameters specify the location and length of an array
 * of ranges. The parser does *not* take ownership of these ranges; it copies
 * the data, so it doesn't matter how these ranges are allocated.
 *
 * If `count` is zero, then the entire document will be parsed. Otherwise,
 * the given ranges must be ordered from earliest to latest in the document,
 * and they must not overlap. That is, the following must hold for all:
 *
 * `i < count - 1`: `ranges[i].end_byte <= ranges[i + 1].start_byte`
 *
 * If this requirement is not satisfied, the operation will fail, the ranges
 * will not be assigned, and this function will return `false`. On success,
 * this function returns `true`
 */
bool ts_parser_set_included_ranges(
  TSParser *self,
  const TSRange *ranges,
  uint32_t count
);

/**
 * Get the ranges of text that the parser will include when parsing.
 *
 * The returned pointer is owned by the parser. The caller should not free it
 * or write to it. The length of the array will be written to the given
 * `count` pointer.
 */
const TSRange *ts_parser_included_ranges(
  const TSParser *self,
  uint32_t *count
);

/**
 * Use the parser to parse some source code and create a syntax tree.
 *
 * If you are parsing this document for the first time, pass `NULL` for the
 * `old_tree` parameter. Otherwise, if you have already parsed an earlier
 * version of this document and the document has since been edited, pass the
 * previous syntax tree so that the unchanged parts of it can be reused.
 * This will save time and memory. For this to work correctly, you must have
 * already edited the old syntax tree using the [`ts_tree_edit`] function in a
 * way that exactly matches the source code changes.
 *
 * The [`TSInput`] parameter lets you specify how to read the text. It has the
 * following three fields:
 * 1. [`read`]: A function to retrieve a chunk of text at a given byte offset
 *    and (row, column) position. The function should return a pointer to the
 *    text and write its length to the [`bytes_read`] pointer. The parser does
 *    not take ownership of this buffer; it just borrows it until it has
 *    finished reading it. The function should write a zero value to the
 *    [`bytes_read`] pointer to indicate the end of the document.
 * 2. [`payload`]: An arbitrary pointer that will be passed to each invocation
 *    of the [`read`] function.
 * 3. [`encoding`]: An indication of how the text is encoded. Either
 *    `TSInputEncodingUTF8` or `TSInputEncodingUTF16`.
 *
 * This function returns a syntax tree on success, and `NULL` on failure. There
 * are four possible reasons for failure:
 * 1. The parser does not have a language assigned. Check for this using the
      [`ts_parser_language`] function.
 * 2. Parsing was cancelled due to the progress callback returning true. This callback
 *    is passed in [`ts_parser_parse_with_options`] inside the [`TSParseOptions`] struct.
 *
 * [`read`]: TSInput::read
 * [`payload`]: TSInput::payload
 * [`encoding`]: TSInput::encoding
 * [`bytes_read`]: TSInput::read
 */
TSTree *ts_parser_parse(
  TSParser *self,
  const TSTree *old_tree,
  TSInput input
);

/**
 * Use the parser to parse some source code and create a syntax tree, with some options.
 *
 * See [`ts_parser_parse`] for more details.
 *
 * See [`TSParseOptions`] for more details on the options.
 */
TSTree* ts_parser_parse_with_options(
  TSParser *self,
  const TSTree *old_tree,
  TSInput input,
  TSParseOptions parse_options
);

/**
 * Use the parser to parse some source code stored in one contiguous buffer.
 * The first two parameters are the same as in the [`ts_parser_parse`] function
 * above. The second two parameters indicate the location of the buffer and its
 * length in bytes.
 */
TSTree *ts_parser_parse_string(
  TSParser *self,
  const TSTree *old_tree,
  const char *string,
  uint32_t length
);

/**
 * Use the parser to parse some source code stored in one contiguous buffer with
 * a given encoding. The first four parameters work the same as in the
 * [`ts_parser_parse_string`] method above. The final parameter indicates whether
 * the text is encoded as UTF8 or UTF16.
 */
TSTree *ts_parser_parse_string_encoding(
  TSParser *self,
  const TSTree *old_tree,
  const char *string,
  uint32_t length,
  TSInputEncoding encoding
);

/**
 * Instruct the parser to start the next parse from the beginning.
 *
 * If the parser previously failed because of the progress callback, then
 * by default, it will resume where it left off on the next call to
 * [`ts_parser_parse`] or other parsing functions. If you don't want to resume,
 * and instead intend to use this parser to parse some other document, you must
 * call [`ts_parser_reset`] first.
 */
void ts_parser_reset(TSParser *self);

/**
 * Set the logger that a parser should use during parsing.
 *
 * The parser does not take ownership over the logger payload. If a logger was
 * previously assigned, the caller is responsible for releasing any memory
 * owned by the previous logger.
 */
void ts_parser_set_logger(TSParser *self, TSLogger logger);

/**
 * Get the parser's current logger.
 */
TSLogger ts_parser_logger(const TSParser *self);

/**
 * Set the file descriptor to which the parser should write debugging graphs
 * during parsing. The graphs are formatted in the DOT language. You may want
 * to pipe these graphs directly to a `dot(1)` process in order to generate
 * SVG output. You can turn off this logging by passing a negative number.
 */
void ts_parser_print_dot_graphs(TSParser *self, int fd);

/******************/
/* Section - Tree */
/******************/

/**
 * Create a shallow copy of the syntax tree. This is very fast.
 *
 * You need to copy a syntax tree in order to use it on more than one thread at
 * a time, as syntax trees are not thread safe.
 */
TSTree *ts_tree_copy(const TSTree *self);

/**
 * Delete the syntax tree, freeing all of the memory that it used.
 */
void ts_tree_delete(TSTree *self);

/**
 * Get the root node of the syntax tree.
 */
TSNode ts_tree_root_node(const TSTree *self);

/**
 * Get the root node of the syntax tree, but with its position
 * shifted forward by the given offset.
 */
TSNode ts_tree_root_node_with_offset(
  const TSTree *self,
  uint32_t offset_bytes,
  TSPoint offset_extent
);

/**
 * Get the language that was used to parse the syntax tree.
 */
const TSLanguage *ts_tree_language(const TSTree *self);

/**
 * Get the array of included ranges that was used to parse the syntax tree.
 *
 * The returned pointer must be freed by the caller.
 */
TSRange *ts_tree_included_ranges(const TSTree *self, uint32_t *length);

/**
 * Edit the syntax tree to keep it in sync with source code that has been
 * edited.
 *
 * You must describe the edit both in terms of byte offsets and in terms of
 * (row, column) coordinates.
 */
void ts_tree_edit(TSTree *self, const TSInputEdit *edit);

/**
 * Compare an old edited syntax tree to a new syntax tree representing the same
 * document, returning an array of ranges whose syntactic structure has changed.
 *
 * For this to work correctly, the old syntax tree must have been edited such
 * that its ranges match up to the new tree. Generally, you'll want to call
 * this function right after calling one of the [`ts_parser_parse`] functions.
 * You need to pass the old tree that was passed to parse, as well as the new
 * tree that was returned from that function.
 *
 * The returned ranges indicate areas where the hierarchical structure of syntax
 * nodes (from root to leaf) has changed between the old and new trees. Characters
 * outside these ranges have identical ancestor nodes in both trees.
 *
 * Note that the returned ranges may be slightly larger than the exact changed areas,
 * but Tree-sitter attempts to make them as small as possible.
 *
 * The returned array is allocated using `malloc` and the caller is responsible
 * for freeing it using `free`. The length of the array will be written to the
 * given `length` pointer.
 */
TSRange *ts_tree_get_changed_ranges(
  const TSTree *old_tree,
  const TSTree *new_tree,
  uint32_t *length
);

/**
 * Write a DOT graph describing the syntax tree to the given file.
 */
void ts_tree_print_dot_graph(const TSTree *self, int file_descriptor);

/******************/
/* Section - Node */
/******************/

/**
 * Get the node's type as a null-terminated string.
 */
const char *ts_node_type(TSNode self);

/**
 * Get the node's type as a numerical id.
 */
TSSymbol ts_node_symbol(TSNode self);

/**
 * Get the node's language.
 */
const TSLanguage *ts_node_language(TSNode self);

/**
 * Get the node's type as it appears in the grammar ignoring aliases as a
 * null-terminated string.
 */
const char *ts_node_grammar_type(TSNode self);

/**
 * Get the node's type as a numerical id as it appears in the grammar ignoring
 * aliases. This should be used in [`ts_language_next_state`] instead of
 * [`ts_node_symbol`].
 */
TSSymbol ts_node_grammar_symbol(TSNode self);

/**
 * Get the node's start byte.
 */
uint32_t ts_node_start_byte(TSNode self);

/**
 * Get the node's start position in terms of rows and columns.
 */
TSPoint ts_node_start_point(TSNode self);

/**
 * Get the node's end byte.
 */
uint32_t ts_node_end_byte(TSNode self);

/**
 * Get the node's end position in terms of rows and columns.
 */
TSPoint ts_node_end_point(TSNode self);

/**
 * Get an S-expression representing the node as a string.
 *
 * This string is allocated with `malloc` and the caller is responsible for
 * freeing it using `free`.
 */
char *ts_node_string(TSNode self);

/**
 * Check if the node is null. Functions like [`ts_node_child`] and
 * [`ts_node_next_sibling`] will return a null node to indicate that no such node
 * was found.
 */
bool ts_node_is_null(TSNode self);

/**
 * Check if the node is *named*. Named nodes correspond to named rules in the
 * grammar, whereas *anonymous* nodes correspond to string literals in the
 * grammar.
 */
bool ts_node_is_named(TSNode self);

/**
 * Check if the node is *missing*. Missing nodes are inserted by the parser in
 * order to recover from certain kinds of syntax errors.
 */
bool ts_node_is_missing(TSNode self);

/**
 * Check if the node is *extra*. Extra nodes represent things like comments,
 * which are not required the grammar, but can appear anywhere.
 */
bool ts_node_is_extra(TSNode self);

/**
 * Check if a syntax node has been edited.
 */
bool ts_node_has_changes(TSNode self);

/**
 * Check if the node is a syntax error or contains any syntax errors.
 */
bool ts_node_has_error(TSNode self);

/**
 * Check if the node is a syntax error.
*/
bool ts_node_is_error(TSNode self);

/**
 * Get this node's parse state.
*/
TSStateId ts_node_parse_state(TSNode self);

/**
 * Get the parse state after this node.
*/
TSStateId ts_node_next_parse_state(TSNode self);

/**
 * Get the node's immediate parent.
 * Prefer [`ts_node_child_with_descendant`] for
 * iterating over the node's ancestors.
 */
TSNode ts_node_parent(TSNode self);

/**
 * Get the node that contains `descendant`.
 *
 * Note that this can return `descendant` itself.
 */
TSNode ts_node_child_with_descendant(TSNode self, TSNode descendant);

/**
 * Get the node's child at the given index, where zero represents the first
 * child.
 */
TSNode ts_node_child(TSNode self, uint32_t child_index);

/**
 * Get the field name for node's child at the given index, where zero represents
 * the first child. Returns NULL, if no field is found.
 */
const char *ts_node_field_name_for_child(TSNode self, uint32_t child_index);

/**
 * Get the field name for node's named child at the given index, where zero
 * represents the first named child. Returns NULL, if no field is found.
 */
const char *ts_node_field_name_for_named_child(TSNode self, uint32_t named_child_index);

/**
 * Get the node's number of children.
 */
uint32_t ts_node_child_count(TSNode self);

/**
 * Get the node's *named* child at the given index.
 *
 * See also [`ts_node_is_named`].
 */
TSNode ts_node_named_child(TSNode self, uint32_t child_index);

/**
 * Get the node's number of *named* children.
 *
 * See also [`ts_node_is_named`].
 */
uint32_t ts_node_named_child_count(TSNode self);

/**
 * Get the node's child with the given field name.
 */
TSNode ts_node_child_by_field_name(
  TSNode self,
  const char *name,
  uint32_t name_length
);

/**
 * Get the node's child with the given numerical field id.
 *
 * You can convert a field name to an id using the
 * [`ts_language_field_id_for_name`] function.
 */
TSNode ts_node_child_by_field_id(TSNode self, TSFieldId field_id);

/**
 * Get the node's next / previous sibling.
 */
TSNode ts_node_next_sibling(TSNode self);
TSNode ts_node_prev_sibling(TSNode self);

/**
 * Get the node's next / previous *named* sibling.
 */
TSNode ts_node_next_named_sibling(TSNode self);
TSNode ts_node_prev_named_sibling(TSNode self);

/**
 * Get the node's first child that contains or starts after the given byte offset.
 */
TSNode ts_node_first_child_for_byte(TSNode self, uint32_t byte);

/**
 * Get the node's first named child that contains or starts after the given byte offset.
 */
TSNode ts_node_first_named_child_for_byte(TSNode self, uint32_t byte);

/**
 * Get the node's number of descendants, including one for the node itself.
 */
uint32_t ts_node_descendant_count(TSNode self);

/**
 * Get the smallest node within this node that spans the given range of bytes
 * or (row, column) positions.
 */
TSNode ts_node_descendant_for_byte_range(TSNode self, uint32_t start, uint32_t end);
TSNode ts_node_descendant_for_point_range(TSNode self, TSPoint start, TSPoint end);

/**
 * Get the smallest named node within this node that spans the given range of
 * bytes or (row, column) positions.
 */
TSNode ts_node_named_descendant_for_byte_range(TSNode self, uint32_t start, uint32_t end);
TSNode ts_node_named_descendant_for_point_range(TSNode self, TSPoint start, TSPoint end);

/**
 * Edit the node to keep it in-sync with source code that has been edited.
 *
 * This function is only rarely needed. When you edit a syntax tree with the
 * [`ts_tree_edit`] function, all of the nodes that you retrieve from the tree
 * afterward will already reflect the edit. You only need to use [`ts_node_edit`]
 * when you have a [`TSNode`] instance that you want to keep and continue to use
 * after an edit.
 */
void ts_node_edit(TSNode *self, const TSInputEdit *edit);

/**
 * Check if two nodes are identical.
 */
bool ts_node_eq(TSNode self, TSNode other);

/**
 * Edit a point to keep it in-sync with source code that has been edited.
 *
 * This function updates a single point's byte offset and row/column position
 * based on an edit operation. This is useful for editing points without
 * requiring a tree or node instance.
 */
void ts_point_edit(TSPoint *point, uint32_t *point_byte, const TSInputEdit *edit);

/**
 * Edit a range to keep it in-sync with source code that has been edited.
 *
 * This function updates a range's start and end positions based on an edit
 * operation. This is useful for editing ranges without requiring a tree
 * or node instance.
 */
void ts_range_edit(TSRange *range, const TSInputEdit *edit);

/************************/
/* Section - TreeCursor */
/************************/

/**
 * Create a new tree cursor starting from the given node.
 *
 * A tree cursor allows you to walk a syntax tree more efficiently than is
 * possible using the [`TSNode`] functions. It is a mutable object that is always
 * on a certain syntax node, and can be moved imperatively to different nodes.
 *
 * Note that the given node is considered the root of the cursor,
 * and the cursor cannot walk outside this node.
 */
TSTreeCursor ts_tree_cursor_new(TSNode node);

/**
 * Delete a tree cursor, freeing all of the memory that it used.
 */
void ts_tree_cursor_delete(TSTreeCursor *self);

/**
 * Re-initialize a tree cursor to start at the original node that the cursor was
 * constructed with.
 */
void ts_tree_cursor_reset(TSTreeCursor *self, TSNode node);

/**
 * Re-initialize a tree cursor to the same position as another cursor.
 *
 * Unlike [`ts_tree_cursor_reset`], this will not lose parent information and
 * allows reusing already created cursors.
*/
void ts_tree_cursor_reset_to(TSTreeCursor *dst, const TSTreeCursor *src);

/**
 * Get the tree cursor's current node.
 */
TSNode ts_tree_cursor_current_node(const TSTreeCursor *self);

/**
 * Get the field name of the tree cursor's current node.
 *
 * This returns `NULL` if the current node doesn't have a field.
 * See also [`ts_node_child_by_field_name`].
 */
const char *ts_tree_cursor_current_field_name(const TSTreeCursor *self);

/**
 * Get the field id of the tree cursor's current node.
 *
 * This returns zero if the current node doesn't have a field.
 * See also [`ts_node_child_by_field_id`], [`ts_language_field_id_for_name`].
 */
TSFieldId ts_tree_cursor_current_field_id(const TSTreeCursor *self);

/**
 * Move the cursor to the parent of its current node.
 *
 * This returns `true` if the cursor successfully moved, and returns `false`
 * if there was no parent node (the cursor was already on the root node).
 *
 * Note that the node the cursor was constructed with is considered the root
 * of the cursor, and the cursor cannot walk outside this node.
 */
bool ts_tree_cursor_goto_parent(TSTreeCursor *self);

/**
 * Move the cursor to the next sibling of its current node.
 *
 * This returns `true` if the cursor successfully moved, and returns `false`
 * if there was no next sibling node.
 *
 * Note that the node the cursor was constructed with is considered the root
 * of the cursor, and the cursor cannot walk outside this node.
 */
bool ts_tree_cursor_goto_next_sibling(TSTreeCursor *self);

/**
 * Move the cursor to the previous sibling of its current node.
 *
 * This returns `true` if the cursor successfully moved, and returns `false` if
 * there was no previous sibling node.
 *
 * Note, that this function may be slower than
 * [`ts_tree_cursor_goto_next_sibling`] due to how node positions are stored. In
 * the worst case, this will need to iterate through all the children up to the
 * previous sibling node to recalculate its position. Also note that the node the cursor
 * was constructed with is considered the root of the cursor, and the cursor cannot
 * walk outside this node.
 */
bool ts_tree_cursor_goto_previous_sibling(TSTreeCursor *self);

/**
 * Move the cursor to the first child of its current node.
 *
 * This returns `true` if the cursor successfully moved, and returns `false`
 * if there were no children.
 */
bool ts_tree_cursor_goto_first_child(TSTreeCursor *self);

/**
 * Move the cursor to the last child of its current node.
 *
 * This returns `true` if the cursor successfully moved, and returns `false` if
 * there were no children.
 *
 * Note that this function may be slower than [`ts_tree_cursor_goto_first_child`]
 * because it needs to iterate through all the children to compute the child's
 * position.
 */
bool ts_tree_cursor_goto_last_child(TSTreeCursor *self);

/**
 * Move the cursor to the node that is the nth descendant of
 * the original node that the cursor was constructed with, where
 * zero represents the original node itself.
 */
void ts_tree_cursor_goto_descendant(TSTreeCursor *self, uint32_t goal_descendant_index);

/**
 * Get the index of the cursor's current node out of all of the
 * descendants of the original node that the cursor was constructed with.
 */
uint32_t ts_tree_cursor_current_descendant_index(const TSTreeCursor *self);

/**
 * Get the depth of the cursor's current node relative to the original
 * node that the cursor was constructed with.
 */
uint32_t ts_tree_cursor_current_depth(const TSTreeCursor *self);

/**
 * Move the cursor to the first child of its current node that contains or starts after
 * the given byte offset or point.
 *
 * This returns the index of the child node if one was found, and returns -1
 * if no such child was found.
 */
int64_t ts_tree_cursor_goto_first_child_for_byte(TSTreeCursor *self, uint32_t goal_byte);
int64_t ts_tree_cursor_goto_first_child_for_point(TSTreeCursor *self, TSPoint goal_point);

TSTreeCursor ts_tree_cursor_copy(const TSTreeCursor *cursor);

/*******************/
/* Section - Query */
/*******************/

/**
 * Create a new query from a string containing one or more S-expression
 * patterns. The query is associated with a particular language, and can
 * only be run on syntax nodes parsed with that language.
 *
 * If all of the given patterns are valid, this returns a [`TSQuery`].
 * If a pattern is invalid, this returns `NULL`, and provides two pieces
 * of information about the problem:
 * 1. The byte offset of the error is written to the `error_offset` parameter.
 * 2. The type of error is written to the `error_type` parameter.
 */
TSQuery *ts_query_new(
  const TSLanguage *language,
  const char *source,
  uint32_t source_len,
  uint32_t *error_offset,
  TSQueryError *error_type
);

/**
 * Delete a query, freeing all of the memory that it used.
 */
void ts_query_delete(TSQuery *self);

/**
 * Get the number of patterns, captures, or string literals in the query.
 */
uint32_t ts_query_pattern_count(const TSQuery *self);
uint32_t ts_query_capture_count(const TSQuery *self);
uint32_t ts_query_string_count(const TSQuery *self);

/**
 * Get the byte offset where the given pattern starts in the query's source.
 *
 * This can be useful when combining queries by concatenating their source
 * code strings.
 */
uint32_t ts_query_start_byte_for_pattern(const TSQuery *self, uint32_t pattern_index);

/**
 * Get the byte offset where the given pattern ends in the query's source.
 *
 * This can be useful when combining queries by concatenating their source
 * code strings.
 */
uint32_t ts_query_end_byte_for_pattern(const TSQuery *self, uint32_t pattern_index);

/**
 * Get all of the predicates for the given pattern in the query.
 *
 * The predicates are represented as a single array of steps. There are three
 * types of steps in this array, which correspond to the three legal values for
 * the `type` field:
 * - `TSQueryPredicateStepTypeCapture` - Steps with this type represent names
 *    of captures. Their `value_id` can be used with the
 *   [`ts_query_capture_name_for_id`] function to obtain the name of the capture.
 * - `TSQueryPredicateStepTypeString` - Steps with this type represent literal
 *    strings. Their `value_id` can be used with the
 *    [`ts_query_string_value_for_id`] function to obtain their string value.
 * - `TSQueryPredicateStepTypeDone` - Steps with this type are *sentinels*
 *    that represent the end of an individual predicate. If a pattern has two
 *    predicates, then there will be two steps with this `type` in the array.
 */
const TSQueryPredicateStep *ts_query_predicates_for_pattern(
  const TSQuery *self,
  uint32_t pattern_index,
  uint32_t *step_count
);

/*
 * Check if the given pattern in the query has a single root node.
 */
bool ts_query_is_pattern_rooted(const TSQuery *self, uint32_t pattern_index);

/*
 * Check if the given pattern in the query is 'non local'.
 *
 * A non-local pattern has multiple root nodes and can match within a
 * repeating sequence of nodes, as specified by the grammar. Non-local
 * patterns disable certain optimizations that would otherwise be possible
 * when executing a query on a specific range of a syntax tree.
 */
bool ts_query_is_pattern_non_local(const TSQuery *self, uint32_t pattern_index);

/*
 * Check if a given pattern is guaranteed to match once a given step is reached.
 * The step is specified by its byte offset in the query's source code.
 */
bool ts_query_is_pattern_guaranteed_at_step(const TSQuery *self, uint32_t byte_offset);

/**
 * Get the name and length of one of the query's captures, or one of the
 * query's string literals. Each capture and string is associated with a
 * numeric id based on the order that it appeared in the query's source.
 */
const char *ts_query_capture_name_for_id(
  const TSQuery *self,
  uint32_t index,
  uint32_t *length
);

/**
 * Get the quantifier of the query's captures. Each capture is * associated
 * with a numeric id based on the order that it appeared in the query's source.
 */
TSQuantifier ts_query_capture_quantifier_for_id(
  const TSQuery *self,
  uint32_t pattern_index,
  uint32_t capture_index
);

const char *ts_query_string_value_for_id(
  const TSQuery *self,
  uint32_t index,
  uint32_t *length
);

/**
 * Disable a certain capture within a query.
 *
 * This prevents the capture from being returned in matches, and also avoids
 * any resource usage associated with recording the capture. Currently, there
 * is no way to undo this.
 */
void ts_query_disable_capture(TSQuery *self, const char *name, uint32_t length);

/**
 * Disable a certain pattern within a query.
 *
 * This prevents the pattern from matching and removes most of the overhead
 * associated with the pattern. Currently, there is no way to undo this.
 */
void ts_query_disable_pattern(TSQuery *self, uint32_t pattern_index);

/**
 * Create a new cursor for executing a given query.
 *
 * The cursor stores the state that is needed to iteratively search
 * for matches. To use the query cursor, first call [`ts_query_cursor_exec`]
 * to start running a given query on a given syntax node. Then, there are
 * two options for consuming the results of the query:
 * 1. Repeatedly call [`ts_query_cursor_next_match`] to iterate over all of the
 *    *matches* in the order that they were found. Each match contains the
 *    index of the pattern that matched, and an array of captures. Because
 *    multiple patterns can match the same set of nodes, one match may contain
 *    captures that appear *before* some of the captures from a previous match.
 * 2. Repeatedly call [`ts_query_cursor_next_capture`] to iterate over all of the
 *    individual *captures* in the order that they appear. This is useful if
 *    don't care about which pattern matched, and just want a single ordered
 *    sequence of captures.
 *
 * If you don't care about consuming all of the results, you can stop calling
 * [`ts_query_cursor_next_match`] or [`ts_query_cursor_next_capture`] at any point.
 *  You can then start executing another query on another node by calling
 *  [`ts_query_cursor_exec`] again.
 */
TSQueryCursor *ts_query_cursor_new(void);

/**
 * Delete a query cursor, freeing all of the memory that it used.
 */
void ts_query_cursor_delete(TSQueryCursor *self);

/**
 * Start running a given query on a given node.
 */
void ts_query_cursor_exec(TSQueryCursor *self, const TSQuery *query, TSNode node);

/**
 * Start running a given query on a given node, with some options.
 */
void ts_query_cursor_exec_with_options(
  TSQueryCursor *self,
  const TSQuery *query,
  TSNode node,
  const TSQueryCursorOptions *query_options
);

/**
 * Manage the maximum number of in-progress matches allowed by this query
 * cursor.
 *
 * Query cursors have an optional maximum capacity for storing lists of
 * in-progress captures. If this capacity is exceeded, then the
 * earliest-starting match will silently be dropped to make room for further
 * matches. This maximum capacity is optional — by default, query cursors allow
 * any number of pending matches, dynamically allocating new space for them as
 * needed as the query is executed.
 */
bool ts_query_cursor_did_exceed_match_limit(const TSQueryCursor *self);
uint32_t ts_query_cursor_match_limit(const TSQueryCursor *self);
void ts_query_cursor_set_match_limit(TSQueryCursor *self, uint32_t limit);

/**
 * Set the range of bytes in which the query will be executed.
 *
 * The query cursor will return matches that intersect with the given point range.
 * This means that a match may be returned even if some of its captures fall
 * outside the specified range, as long as at least part of the match
 * overlaps with the range.
 *
 * For example, if a query pattern matches a node that spans a larger area
 * than the specified range, but part of that node intersects with the range,
 * the entire match will be returned.
 *
 * This will return `false` if the start byte is greater than the end byte, otherwise
 * it will return `true`.
 */
bool ts_query_cursor_set_byte_range(TSQueryCursor *self, uint32_t start_byte, uint32_t end_byte);

/**
 * Set the range of (row, column) positions in which the query will be executed.
 *
 * The query cursor will return matches that intersect with the given point range.
 * This means that a match may be returned even if some of its captures fall
 * outside the specified range, as long as at least part of the match
 * overlaps with the range.
 *
 * For example, if a query pattern matches a node that spans a larger area
 * than the specified range, but part of that node intersects with the range,
 * the entire match will be returned.
 *
 * This will return `false` if the start point is greater than the end point, otherwise
 * it will return `true`.
 */
bool ts_query_cursor_set_point_range(TSQueryCursor *self, TSPoint start_point, TSPoint end_point);

/**
 * Set the byte range within which all matches must be fully contained.
 *
 * Set the range of bytes in which matches will be searched for. In contrast to
 * `ts_query_cursor_set_byte_range`, this will restrict the query cursor to only return
 * matches where _all_ nodes are _fully_ contained within the given range. Both functions
 * can be used together, e.g. to search for any matches that intersect line 5000, as
 * long as they are fully contained within lines 4500-5500
 */
bool ts_query_cursor_set_containing_byte_range(TSQueryCursor *self, uint32_t start_byte, uint32_t end_byte);

/**
 * Set the point range within which all matches must be fully contained.
 *
 * Set the range of bytes in which matches will be searched for. In contrast to
 * `ts_query_cursor_set_point_range`, this will restrict the query cursor to only return
 * matches where _all_ nodes are _fully_ contained within the given range. Both functions
 * can be used together, e.g. to search for any matches that intersect line 5000, as
 * long as they are fully contained within lines 4500-5500
 */
bool ts_query_cursor_set_containing_point_range(TSQueryCursor *self, TSPoint start_point, TSPoint end_point);

/**
 * Advance to the next match of the currently running query.
 *
 * If there is a match, write it to `*match` and return `true`.
 * Otherwise, return `false`.
 */
bool ts_query_cursor_next_match(TSQueryCursor *self, TSQueryMatch *match);
void ts_query_cursor_remove_match(TSQueryCursor *self, uint32_t match_id);

/**
 * Advance to the next capture of the currently running query.
 *
 * If there is a capture, write its match to `*match` and its index within
 * the match's capture list to `*capture_index`. Otherwise, return `false`.
 */
bool ts_query_cursor_next_capture(
  TSQueryCursor *self,
  TSQueryMatch *match,
  uint32_t *capture_index
);

/**
 * Set the maximum start depth for a query cursor.
 *
 * This prevents cursors from exploring children nodes at a certain depth.
 * Note if a pattern includes many children, then they will still be checked.
 *
 * The zero max start depth value can be used as a special behavior and
 * it helps to destructure a subtree by staying on a node and using captures
 * for interested parts. Note that the zero max start depth only limit a search
 * depth for a pattern's root node but other nodes that are parts of the pattern
 * may be searched at any depth what defined by the pattern structure.
 *
 * Set to `UINT32_MAX` to remove the maximum start depth.
 */
void ts_query_cursor_set_max_start_depth(TSQueryCursor *self, uint32_t max_start_depth);

/**********************/
/* Section - Language */
/**********************/

/**
 * Get another reference to the given language.
 */
const TSLanguage *ts_language_copy(const TSLanguage *self);

/**
 * Free any dynamically-allocated resources for this language, if
 * this is the last reference.
 */
void ts_language_delete(const TSLanguage *self);

/**
 * Get the number of distinct node types in the language.
 */
uint32_t ts_language_symbol_count(const TSLanguage *self);

/**
 * Get the number of valid states in this language.
*/
uint32_t ts_language_state_count(const TSLanguage *self);

/**
 * Get the numerical id for the given node type string.
 */
TSSymbol ts_language_symbol_for_name(
  const TSLanguage *self,
  const char *string,
  uint32_t length,
  bool is_named
);

/**
 * Get the number of distinct field names in the language.
 */
uint32_t ts_language_field_count(const TSLanguage *self);

/**
 * Get the field name string for the given numerical id.
 */
const char *ts_language_field_name_for_id(const TSLanguage *self, TSFieldId id);

/**
 * Get the numerical id for the given field name string.
 */
TSFieldId ts_language_field_id_for_name(const TSLanguage *self, const char *name, uint32_t name_length);

/**
 * Get a list of all supertype symbols for the language.
*/
const TSSymbol *ts_language_supertypes(const TSLanguage *self, uint32_t *length);

/**
 * Get a list of all subtype symbol ids for a given supertype symbol.
 *
 * See [`ts_language_supertypes`] for fetching all supertype symbols.
 */
const TSSymbol *ts_language_subtypes(
  const TSLanguage *self,
  TSSymbol supertype,
  uint32_t *length
);

/**
 * Get a node type string for the given numerical id.
 */
const char *ts_language_symbol_name(const TSLanguage *self, TSSymbol symbol);

/**
 * Check whether the given node type id belongs to named nodes, anonymous nodes,
 * or a hidden nodes.
 *
 * See also [`ts_node_is_named`]. Hidden nodes are never returned from the API.
 */
TSSymbolType ts_language_symbol_type(const TSLanguage *self, TSSymbol symbol);

/**
 * Get the ABI version number for this language. This version number is used
 * to ensure that languages were generated by a compatible version of
 * Tree-sitter.
 *
 * See also [`ts_parser_set_language`].
 */
uint32_t ts_language_abi_version(const TSLanguage *self);

/**
 * Get the metadata for this language. This information is generated by the
 * CLI, and relies on the language author providing the correct metadata in
 * the language's `tree-sitter.json` file.
 *
 * See also [`TSMetadata`].
 */
const TSLanguageMetadata *ts_language_metadata(const TSLanguage *self);

/**
 * Get the next parse state. Combine this with lookahead iterators to generate
 * completion suggestions or valid symbols in error nodes. Use
 * [`ts_node_grammar_symbol`] for valid symbols.
*/
TSStateId ts_language_next_state(const TSLanguage *self, TSStateId state, TSSymbol symbol);

/**
 * Get the name of this language. This returns `NULL` in older parsers.
 */
const char *ts_language_name(const TSLanguage *self);

/********************************/
/* Section - Lookahead Iterator */
/********************************/

/**
 * Create a new lookahead iterator for the given language and parse state.
 *
 * This returns `NULL` if state is invalid for the language.
 *
 * Repeatedly using [`ts_lookahead_iterator_next`] and
 * [`ts_lookahead_iterator_current_symbol`] will generate valid symbols in the
 * given parse state. Newly created lookahead iterators will contain the `ERROR`
 * symbol.
 *
 * Lookahead iterators can be useful to generate suggestions and improve syntax
 * error diagnostics. To get symbols valid in an ERROR node, use the lookahead
 * iterator on its first leaf node state. For `MISSING` nodes, a lookahead
 * iterator created on the previous non-extra leaf node may be appropriate.
*/
TSLookaheadIterator *ts_lookahead_iterator_new(const TSLanguage *self, TSStateId state);

/**
 * Delete a lookahead iterator freeing all the memory used.
*/
void ts_lookahead_iterator_delete(TSLookaheadIterator *self);

/**
 * Reset the lookahead iterator to another state.
 *
 * This returns `true` if the iterator was reset to the given state and `false`
 * otherwise.
*/
bool ts_lookahead_iterator_reset_state(TSLookaheadIterator *self, TSStateId state);

/**
 * Reset the lookahead iterator.
 *
 * This returns `true` if the language was set successfully and `false`
 * otherwise.
*/
bool ts_lookahead_iterator_reset(TSLookaheadIterator *self, const TSLanguage *language, TSStateId state);

/**
 * Get the current language of the lookahead iterator.
*/
const TSLanguage *ts_lookahead_iterator_language(const TSLookaheadIterator *self);

/**
 * Advance the lookahead iterator to the next symbol.
 *
 * This returns `true` if there is a new symbol and `false` otherwise.
*/
bool ts_lookahead_iterator_next(TSLookaheadIterator *self);

/**
 * Get the current symbol of the lookahead iterator;
*/
TSSymbol ts_lookahead_iterator_current_symbol(const TSLookaheadIterator *self);

/**
 * Get the current symbol type of the lookahead iterator as a null terminated
 * string.
*/
const char *ts_lookahead_iterator_current_symbol_name(const TSLookaheadIterator *self);

/*************************************/
/* Section - WebAssembly Integration */
/************************************/

typedef struct wasm_engine_t TSWasmEngine;
typedef struct TSWasmStore TSWasmStore;

typedef enum {
  TSWasmErrorKindNone = 0,
  TSWasmErrorKindParse,
  TSWasmErrorKindCompile,
  TSWasmErrorKindInstantiate,
  TSWasmErrorKindAllocate,
} TSWasmErrorKind;

typedef struct {
  TSWasmErrorKind kind;
  char *message;
} TSWasmError;

/**
 * Create a Wasm store.
 */
TSWasmStore *ts_wasm_store_new(
  TSWasmEngine *engine,
  TSWasmError *error
);

/**
 * Free the memory associated with the given Wasm store.
 */
void ts_wasm_store_delete(TSWasmStore *);

/**
 * Create a language from a buffer of Wasm. The resulting language behaves
 * like any other Tree-sitter language, except that in order to use it with
 * a parser, that parser must have a Wasm store. Note that the language
 * can be used with any Wasm store, it doesn't need to be the same store that
 * was used to originally load it.
 */
const TSLanguage *ts_wasm_store_load_language(
  TSWasmStore *,
  const char *name,
  const char *wasm,
  uint32_t wasm_len,
  TSWasmError *error
);

/**
 * Get the number of languages instantiated in the given Wasm store.
 */
size_t ts_wasm_store_language_count(const TSWasmStore *);

/**
 * Check if the language came from a Wasm module. If so, then in order to use
 * this language with a Parser, that parser must have a Wasm store assigned.
 */
bool ts_language_is_wasm(const TSLanguage *);

/**
 * Assign the given Wasm store to the parser. A parser must have a Wasm store
 * in order to use Wasm languages.
 */
void ts_parser_set_wasm_store(TSParser *, TSWasmStore *);

/**
 * Remove the parser's current Wasm store and return it. This returns NULL if
 * the parser doesn't have a Wasm store.
 */
TSWasmStore *ts_parser_take_wasm_store(TSParser *);

/**********************************/
/* Section - Global Configuration */
/**********************************/

/**
 * Set the allocation functions used by the library.
 *
 * By default, Tree-sitter uses the standard libc allocation functions,
 * but aborts the process when an allocation fails. This function lets
 * you supply alternative allocation functions at runtime.
 *
 * If you pass `NULL` for any parameter, Tree-sitter will switch back to
 * its default implementation of that function.
 *
 * If you call this function after the library has already been used, then
 * you must ensure that either:
 *  1. All the existing objects have been freed.
 *  2. The new allocator shares its state with the old one, so it is capable
 *     of freeing memory that was allocated by the old allocator.
 */
void ts_set_allocator(
  void *(*new_malloc)(size_t),
	void *(*new_calloc)(size_t, size_t),
	void *(*new_realloc)(void *, size_t),
	void (*new_free)(void *)
);

#ifdef __cplusplus
}
#endif

#ifndef TREE_SITTER_HIDE_SYMBOLS
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC visibility pop
#endif
#endif

#endif  // TREE_SITTER_API_H_
